It was my own fault. The code that creates the capsule's spheres and cylinder was modified so that it actually makes a small object which is then scaled to proper size. I did this to save myself a bit of time, but it ended up costing a lot more :(
What I had done was I forgot to change the section that positions the spheres to the right spot on their z axis to match the change (they were going the full z size/2 of the capsule by accident)
Anyway, AddMesh works well, don't worry :)
Will post capsule code soon.
KuRiX: I experimented with a pre-built capsule, but later concluded that for some reason it was better to do it in code. For starters, I can easily and cleanly do dynamic LOD on them based on how many there are. Also, the resizing wasn't working on pre-built capsules for some odd reason.
What I had done was I forgot to change the section that positions the spheres to the right spot on their z axis to match the change (they were going the full z size/2 of the capsule by accident)
Anyway, AddMesh works well, don't worry :)
Will post capsule code soon.
KuRiX: I experimented with a pre-built capsule, but later concluded that for some reason it was better to do it in code. For starters, I can easily and cleanly do dynamic LOD on them based on how many there are. Also, the resizing wasn't working on pre-built capsules for some odd reason.