is anybody using IK in there riggs and then converting to keyframes (baking)
my problem is..im trying to make the left hand hold the barrel of a gun that is held in the right hand, i have set up the IK chain from shoulder to hand, and parented a Null to the gun, then set goal of hand to null of gun..works fine in Lightwave, but when i convert the rotation on the hand is gone, even after keyframing (baking) all objects all frames, by baking keyframes this should store the rotation of the hand bone itself...shouldn`t it ?
what am doing wrong peeps :( any suggestions even wild shots
my problem is..im trying to make the left hand hold the barrel of a gun that is held in the right hand, i have set up the IK chain from shoulder to hand, and parented a Null to the gun, then set goal of hand to null of gun..works fine in Lightwave, but when i convert the rotation on the hand is gone, even after keyframing (baking) all objects all frames, by baking keyframes this should store the rotation of the hand bone itself...shouldn`t it ?
what am doing wrong peeps :( any suggestions even wild shots