Well...
...since Tree(d) is really very very good (imho the BEST around) and totally free I think that is not a great issue the fact we're "forced" to buy Gile(s) to use it.
My only complain is that I would like to be able to load a Gile scens with Tree(d) trees and animate 'em like I see when I create 'em in the editor.
I guess that would'nt be too hard to implement it for Freborg since Gile(s) format still let you recognize each single "object" in the scene.
And he already has a good movement/wind simulation algorithm as seen in Tree(d) editor.
Let's cross our fingers ;)
...since Tree(d) is really very very good (imho the BEST around) and totally free I think that is not a great issue the fact we're "forced" to buy Gile(s) to use it.
My only complain is that I would like to be able to load a Gile scens with Tree(d) trees and animate 'em like I see when I create 'em in the editor.
I guess that would'nt be too hard to implement it for Freborg since Gile(s) format still let you recognize each single "object" in the scene.
And he already has a good movement/wind simulation algorithm as seen in Tree(d) editor.
Let's cross our fingers ;)