bankhandle = lockedpixels()
The above will give you the handle to the image buffer that you have locked, and with this you can use peek and poke directly with it. This can be done with B3D as well, take a look at this showcase from Andreas:
http://www.blitzcoder.com/cgi-bin/showcase/showcase_showentry.pl?id=andreas_blixt02172004221424&comments=no
The above will give you the handle to the image buffer that you have locked, and with this you can use peek and poke directly with it. This can be done with B3D as well, take a look at this showcase from Andreas:
http://www.blitzcoder.com/cgi-bin/showcase/showcase_showentry.pl?id=andreas_blixt02172004221424&comments=no