In my experience its better to create an image as large as the screen, and then write to that and do one drawblock instead of using CLS when doing pixel stuff. You can use peekInt and pokeInt with BlitzPlus and with B3D using that userlib that Andreas Blixt have posted in the BlitzCoder showcase. Its faster than using RPF and WPF.
Fade Screen speed challenge!
BlitzPlus Forums/BlitzPlus Programming/Fade Screen speed challenge!The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.