Well OpenGL uses signed and unsigned shorts too so there's already a way for Blitz to convert to either on an extern function call.
BlitzMax Request: Signed Short
BlitzMax Forums/BlitzMax Programming/BlitzMax Request: Signed ShortThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.