OpenGL is a real issue on Windows platform if you are planning to make money with your games. It's a simple fact that isn't worth arguing about. Those that are interested in doing so should first take a peek at the numerous threads about the issue at for example indiegamer.com.
I can see only one real option to overcome the situation. That would be writing a DirectX wrapper for Max. It shouldn't be that much of work, because there already are a great number of high level opensource DirectX wrappers out there. All that is needed is that someone ports SDL, Allegro or whatever to Max.
I can see only one real option to overcome the situation. That would be writing a DirectX wrapper for Max. It shouldn't be that much of work, because there already are a great number of high level opensource DirectX wrappers out there. All that is needed is that someone ports SDL, Allegro or whatever to Max.