You could try something like:
Use Max2D commands as though it was a 1024x768 screen and it should scale it up or down to the actual screen size. I don't know how robust this method is though, and the results might look rubbish. Fonts, especially.
Graphics 640,480,0 Local width = 1024 Local height = 768 glMatrixMode GL_PROJECTION glLoadIdentity glOrtho 0,width,height,0,-1,1 glMatrixMode GL_MODELVIEW glLoadIdentity SetViewport(0,0,width,height)
Use Max2D commands as though it was a 1024x768 screen and it should scale it up or down to the actual screen size. I don't know how robust this method is though, and the results might look rubbish. Fonts, especially.