Hang on...
Ideally one wants to create a door containing a bone, then rotate the bone (like a hinge), 'recording' the animation (I also use Milkshape, so in the future I'll be trying to do what you're doing).
Do you mean to say that by this method you end up with an open door that you can't walk through?
Is a mesh's collision area _not_ updated as it moves?
Ideally one wants to create a door containing a bone, then rotate the bone (like a hinge), 'recording' the animation (I also use Milkshape, so in the future I'll be trying to do what you're doing).
Do you mean to say that by this method you end up with an open door that you can't walk through?
Is a mesh's collision area _not_ updated as it moves?