creating graphics to handle different resolutions.

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How would I create graphics to handle different resolutions?

If I create a 2d/3d game and make a background and gameboard at a resolution of 800x600 and it fills the whole screen, is it possible to get it to fill the whole screen if a person wants to play it at 1024x768?

Now I know the obvious; if a background created at 800x600 is loaded and the resolution is at 1024 x 768, it fills the 800x600 area of the screen with the remaining portion in black or whatever color.

But is there a way to keep this from happening no matter what resolution is chosen. How is it handled in 3d games?

I would like to create a game that will allow the user to choose their resolution or default to the resolution they already have selected.


Should I just create all my graphics at a resolution of 1024x768 and force all computers to switch to this mode or what?