Hey, if I have a quad that is -1 to 1 on both the x and the y axis, how much should I scale it to make it a pixel perfect quad that takes up the whole screen. The texture is 1024x1024, but it may vary. Any ideas? I tryed using Arkon's code, but his uses a texture that is offset, that is - it doesnt actually start at 0, 0.
Thankies! :)
Thankies! :)