Fullscreen quads?

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Hey, if I have a quad that is -1 to 1 on both the x and the y axis, how much should I scale it to make it a pixel perfect quad that takes up the whole screen. The texture is 1024x1024, but it may vary. Any ideas? I tryed using Arkon's code, but his uses a texture that is offset, that is - it doesnt actually start at 0, 0.

Thankies! :)