Problem with B3Ds

Blitz3D Forums/Blitz3D Beginners Area/Problem with B3Ds

And to load and view a B3D or any supported mesh did you use this code?:
Graphics3D 800,600,32,1
SetBuffer BackBuffer()
Collisions 1,2,2,3

camera=CreateCamera()
CameraRange camera,.1,9999    ; changed to 999 for large distance
PositionEntity camera,0,1,-1
EntityRadius camera,.5
EntityType camera,1

mesh=LoadMesh( "level99.b3d" )
EntityFX mesh,1
EntityType mesh,2
sp#=.25   ; camera speed

While Not KeyHit(1)
  mxs#=MouseXSpeed()/4
  mys#=MouseYSpeed()/4
  xa#=(xa#-mxs#)Mod 360
  ya#=(ya#+mys#)Mod 360
  MoveMouse GraphicsWidth()/2,GraphicsHeight()/2
  RotateEntity camera,ya#,xa#,0
  If KeyDown(200) Then MoveEntity camera,0,0,sp
  If KeyDown(208) Then MoveEntity camera,0,0,-sp
  UpdateWorld()
  RenderWorld()
  ; Text 0,0,"TrisRendered "+TrisRendered()
  Flip
Wend
End
I commented out trisrendered in case you still can't get that to work but you can uncomment.

-RZ