And to load and view a B3D or any supported mesh did you use this code?:
-RZ
Graphics3D 800,600,32,1 SetBuffer BackBuffer() Collisions 1,2,2,3 camera=CreateCamera() CameraRange camera,.1,9999 ; changed to 999 for large distance PositionEntity camera,0,1,-1 EntityRadius camera,.5 EntityType camera,1 mesh=LoadMesh( "level99.b3d" ) EntityFX mesh,1 EntityType mesh,2 sp#=.25 ; camera speed While Not KeyHit(1) mxs#=MouseXSpeed()/4 mys#=MouseYSpeed()/4 xa#=(xa#-mxs#)Mod 360 ya#=(ya#+mys#)Mod 360 MoveMouse GraphicsWidth()/2,GraphicsHeight()/2 RotateEntity camera,ya#,xa#,0 If KeyDown(200) Then MoveEntity camera,0,0,sp If KeyDown(208) Then MoveEntity camera,0,0,-sp UpdateWorld() RenderWorld() ; Text 0,0,"TrisRendered "+TrisRendered() Flip Wend EndI commented out trisrendered in case you still can't get that to work but you can uncomment.
-RZ