Transforming a scale

Blitz3D Forums/Blitz3D Programming/Transforming a scale

If you want to do it to a non-animated mesh, couldn't you simply do this:

rotatemesh m,0,45,0
scalemesh m,2,1,1

(I assume you are asking how to make a mesh twice as wide in the world's x-axis after first rotating the mesh by 45 degrees about the y-axis)