Is Réno saying that ImagesCollide is ,internally in Blitzpossibly a DirectX command?
I believe thay would make it test for an area rectangle first.
funny how ImagesOverlap is just a test for the rectangles of the two images...
I wonder if RectOverlap uses User32's IntersectRect() or something like that...
I believe thay would make it test for an area rectangle first.
funny how ImagesOverlap is just a test for the rectangles of the two images...
I wonder if RectOverlap uses User32's IntersectRect() or something like that...