yeah, I was talking about downloadable shareware. If you can get your download size below 5mb you will get about 60% more downloads than if it were 10mb.
And if it's under 1mb you will get many times more. You have to decide, Unless your using flat textures JPG can be fine. I prefer PNG though too, if your using fairly flat textures you might be able to use a custom pallet and save as PNG with 16,32 or 64 colours. Sometimes even a lightmap can look good in 8 bit. A single 2048x2048 lightmap would be at least 10mb as 24bit PNG, but may be only 300 - 500k if its 128 or 256 colours.
Just depends what your doing. I'm always looking to get the least expensive result as far as download size but still maintain the best quality possible. At the end of the day you have to find a good balance.
And if it's under 1mb you will get many times more. You have to decide, Unless your using flat textures JPG can be fine. I prefer PNG though too, if your using fairly flat textures you might be able to use a custom pallet and save as PNG with 16,32 or 64 colours. Sometimes even a lightmap can look good in 8 bit. A single 2048x2048 lightmap would be at least 10mb as 24bit PNG, but may be only 300 - 500k if its 128 or 256 colours.
Just depends what your doing. I'm always looking to get the least expensive result as far as download size but still maintain the best quality possible. At the end of the day you have to find a good balance.