Advanced Wars like turn based war game.

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Actually, I'm considering revamping the method in which the combat is controlled. Right now I'm just using a combat result matrix. Basically each unit has a strangth of 100. I have a table that lists how much damage each unit damages each other unit. I'm starting to not like this because it makes changes to the game machanics really time consuming. I have to test a lot! I'm thinking of using the "D&D" route and using unit base and weapon system. Perhaps the base has a strangth of 100 and a unit class like tank, or air, or whatever. Then I could mount a weapon on a unit that affects those stats and classes respectively. Sorry, I'm really just thinking out loud at this point. If you guys who really like war games have any idea, please pass them on. If anyone wants to get really brave, I can give you the excell spreadsheet with the battlematrix. The game takes that file directly.