Idea 1
It's a tough and competitve universe, other junk collecters want yer junk and they will do anything to get it and scrap yer ship while there at it, so scrap them before they scrap you.
Idea 2
Have giant astroids that have deposits of metal in them. If the player shoots it the metal is released but watch out for the molten rock fragments they will do damage to your ship. Also if you do not shoot the rock and free the metal from the rock, while your magnet is active the rock will destroy your magnet, and if you don,t have money for another one, yer outa buisness.
Idea 3
Build from idea 1. Rather than have a dropzone have a storage magnet. The player brings junk to it like it is now but at some point you must hall the entire load to a space station, but you must navagate a astoid belt and fight off other ships to get there. Also you must keep your storage powered up by attracting urainium or else your storage shields will fail and other ships will steal your bounty!
It's a tough and competitve universe, other junk collecters want yer junk and they will do anything to get it and scrap yer ship while there at it, so scrap them before they scrap you.
Idea 2
Have giant astroids that have deposits of metal in them. If the player shoots it the metal is released but watch out for the molten rock fragments they will do damage to your ship. Also if you do not shoot the rock and free the metal from the rock, while your magnet is active the rock will destroy your magnet, and if you don,t have money for another one, yer outa buisness.
Idea 3
Build from idea 1. Rather than have a dropzone have a storage magnet. The player brings junk to it like it is now but at some point you must hall the entire load to a space station, but you must navagate a astoid belt and fight off other ships to get there. Also you must keep your storage powered up by attracting urainium or else your storage shields will fail and other ships will steal your bounty!