Examining an animated B3D model of mine, I was surprised to find that *all* of the weights were 100%. I have yet to investigate further, but maybe it's possible that multiple bones with 100% influence over the same vertex will result in a smaller weight for each. So two bones with 100% influence over the same bone will end up having 50% influence each.
Like I say, I haven't verified that yet, but it just makes sense. :)
Well, I don't know about that. Many very sophisticated systems will automatically distribute your bone weights for you. If you use fan bones at knee joints, you could easily hit that limit.
Like I say, I haven't verified that yet, but it just makes sense. :)
Blitz3D, it's at least 2, but might be four. More than that is not needed, if you have more per vertex you're a bad rigger. :)
Well, I don't know about that. Many very sophisticated systems will automatically distribute your bone weights for you. If you use fan bones at knee joints, you could easily hit that limit.