Open gl optimization (texture question)

BlitzMax Forums/BlitzMax Beginners Area/Open gl optimization (texture question)

Thank you guys, i'll be screening my project on a cinema, so that was why i wanted to have really large maps for each object, however wasn't sure how it would work. I'll try to see if my machine doesn't crawls that much using the dds compression, as i want to have really "sharp" images on screen; either i am really bad at mapping at 512x512 or i do need the 1024 ones.