Lightmap or Vertex Light?

Blitz3D Forums/Blitz3D Programming/Lightmap or Vertex Light?

I digging up this thread again because I'm going round in circles ^^

Having tesselated geometry is all well and good but when you start thinking about lighting it up you have the problem that using any number of hardware lights will cause some pc's to grind to a halt.

Vertex colours don't brighten the scene at all, and using them means you lose entityalpha and have to use vertex alpha instead which can be another bottleneck for some pc's.

Also hardware lights and vertex colour don't exactly look great by anyones standards.

I've decided to turn the system on it's head and instead of trying to control lighting I will see what controlling the shadows is like...I am hoping this should create a more atmospheric look.

I've just registered for a shareware copy of Shawn's shadow system and am looking forward to trying it out...now to untesselate all those rooms ;)