Relationship of Normal list to Face List

BlitzMax Forums/BlitzMax OpenGL Programming/Relationship of Normal list to Face List

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Finally.. I think I've got it - I have to go through the face list - make a new vertex list, based on the vertexes that the sides used.

Create a new face list which should join the 3 new points I've just created.

Create a normals map for the 3 new vertexes I've just made by referencing the normals map for the face index.

Repeat until the whole face list is done.

So I'll end up with 36 vertexes and normals !!!.

Hell of a lot of numbers that will need processing just for a cube.. 36 * 3 (x,y,z) = 108 !