Hi wave,
I've done some improvements at this end also. I've implemented a point in poly detection mode as well as included polygon Collision hulls for detection. And to make it easier I've also coded a polygon editor tool to make your own polys and design the collision hull.
I will post as soon after I release the game I am using it for. aHem, When Win32 Bmax is in release more to the point.
Oh and nice use of the Methods, the code I posted was my first use of BMAX, thanks for the tips :)
I've done some improvements at this end also. I've implemented a point in poly detection mode as well as included polygon Collision hulls for detection. And to make it easier I've also coded a polygon editor tool to make your own polys and design the collision hull.
I will post as soon after I release the game I am using it for. aHem, When Win32 Bmax is in release more to the point.
Oh and nice use of the Methods, the code I posted was my first use of BMAX, thanks for the tips :)