Okay, when I was messin around with the Blitz3d demo, I could use a B3D file exported from maplet with no problem at all, but now that I purchased Blitz3d itself, I can't seem to use meshes created in maplet when I exported B3D files, only .X files. Is my computer wacked or am i doing somthing wrong? Heres the line I use to load the mesh:
When I run my program, I get a runtime error saying "Entity doesn't exist". I checked that all my filesnames were and correct and my files were in the correct place, but it still won't work. Is this something wrong with blitz, or with me.
I also noticed that the functioin "TrisRendered()" works on Blitz3d demo and not on Blitz3d, same as "CameraProjMode()"
mesh = LoadMesh( "C:\Program Files\Maplet\test.b3d" )
When I run my program, I get a runtime error saying "Entity doesn't exist". I checked that all my filesnames were and correct and my files were in the correct place, but it still won't work. Is this something wrong with blitz, or with me.
I also noticed that the functioin "TrisRendered()" works on Blitz3d demo and not on Blitz3d, same as "CameraProjMode()"