This is part of the HUD yes, the HUD is generated using Fontext.
It is for positioning the objects the player has picked up into their inventory slots, rather than having a bitmap representation of the object you can see the 3D object itself.
Works fine just by parenting the objects to the players camera then doing a little math on the x/y positions.
Each object type will have to have a scale so that large and small items look the same size and take up just one slot of the inventory.
No internet at home atm so I can't show you a screeny ^^
It is for positioning the objects the player has picked up into their inventory slots, rather than having a bitmap representation of the object you can see the 3D object itself.
Works fine just by parenting the objects to the players camera then doing a little math on the x/y positions.
Each object type will have to have a scale so that large and small items look the same size and take up just one slot of the inventory.
No internet at home atm so I can't show you a screeny ^^