Wow, absolutely awesome! I was attempting an Advance Wars clone but, as most projects do, it ended before it began. So far so good, except for a few things that should be addressed, like, NOW.
1. The framerate seems like it's being help back by the BCF GUI library. I say you need to convert to a faster simpler GUI system (considering there's hardly a GUI needed in the game) like BlitzUI. That will allow you to make windows without titlebars for things like the mini-map.
2. The only differences between the Orange units and the Blue units is color. I'm not complaining about a lack of variety, I'm saying there's no reason the infantry on the Orange team shouldn't look like another HQ building when they show up fine on the Blue team. It's a simple Hue/Saturation change. If you aren't really a graphic designer, I can make the unit color changes in 5 minutes tops. My email is brody@... if you need 2D spritework (I specify 2D to imply I don't do 3D-like sprites).
Increadible work so far, Craig!
1. The framerate seems like it's being help back by the BCF GUI library. I say you need to convert to a faster simpler GUI system (considering there's hardly a GUI needed in the game) like BlitzUI. That will allow you to make windows without titlebars for things like the mini-map.
2. The only differences between the Orange units and the Blue units is color. I'm not complaining about a lack of variety, I'm saying there's no reason the infantry on the Orange team shouldn't look like another HQ building when they show up fine on the Blue team. It's a simple Hue/Saturation change. If you aren't really a graphic designer, I can make the unit color changes in 5 minutes tops. My email is brody@... if you need 2D spritework (I specify 2D to imply I don't do 3D-like sprites).
Increadible work so far, Craig!