Frank, this is a good concept. It allows you to create weapons that behave differently without the need to buy a whole new weapon. This is very economic and would be fun to toy with in a game.
The only problem is that the interchangable parts concept means large heavy weapons, so pre-built guns (like M16 or Mk 23 SOCOM) should also be available for a less versatile but more tactical firearm, like for special ops that are in for a quick sweep of a small area where they won't really have the time or the need to reconfigure their weapon on the field.
A game design concept I propose is that the player has money to spend on parts for his weapon(s). In the beginning, though, he starts with no money and only entry-level modules required to piece together a complete weapon. If you're thinking an arena game like Unreal Tournament, then every arena game you finish earns you more money for parts. Or if you're thinking an adventure FPS game like Half-Life or Call of Duty then I guess you find modules on the go.
The player is allowed to have as many weapons as he or she wants but a maximum of 2 complete guns can be chosen to take into a deathmatch fight (whether this be single player or multiplayer) and cannot be reconfigured during the game. I love this concept and I hope it goes from concept to actual game.
The only problem is that the interchangable parts concept means large heavy weapons, so pre-built guns (like M16 or Mk 23 SOCOM) should also be available for a less versatile but more tactical firearm, like for special ops that are in for a quick sweep of a small area where they won't really have the time or the need to reconfigure their weapon on the field.
A game design concept I propose is that the player has money to spend on parts for his weapon(s). In the beginning, though, he starts with no money and only entry-level modules required to piece together a complete weapon. If you're thinking an arena game like Unreal Tournament, then every arena game you finish earns you more money for parts. Or if you're thinking an adventure FPS game like Half-Life or Call of Duty then I guess you find modules on the go.
The player is allowed to have as many weapons as he or she wants but a maximum of 2 complete guns can be chosen to take into a deathmatch fight (whether this be single player or multiplayer) and cannot be reconfigured during the game. I love this concept and I hope it goes from concept to actual game.