Reducing Mipmapping

Blitz3D Forums/Blitz3D Programming/Reducing Mipmapping

I dunno exactly how mipmapping is calculated by Blitz or DirectX. I dont think resolution would make much difference, unless you are chanign by a factor of 4 or something because somehow textures always seem to be scaled to the same degree when rendered. You *could* try using a larger texture, hopefully this will be more detailed.

To use the texture flags, when you Load a texture, add the numbers for the flags you DO want, and ignore those you dont want.

See if the following makes a difference:

Texture=LoadTexture("Texture",1)

then replace with

Texture=LoadTexture("Texture",9)

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Give it a try. Unfortunately, I dont think it's possibly to affect the degree of mipmapping.
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