Here is a Turn Based war game I've been working on for quite some time. It's Alpha, so play at your own risk. It's actually pretty stable so I don't think you'll run into to much hassle. I'd like to thank Matt from Banished Studios for hosting the web space for me! :)
In it's current state works in hot seat mode. It only supports 2 players right now. There is no IA, and the units need a lot of game ballancing. Shows a lot of potential though and I really need to finish it considering how much work I've already put into it. I actually took a 4 month break from it because it was totally burning me out. But I've been thinking about it again, and I think I'm ready to go the distance with it.
Network play is out of order at that moment. I will fix that soon.

Demo: http://www.banished-studios.com/~craig/WarGameDemo.exe
Some notes about playing...
* When moving, the green arrows show how far you can move and still fire.
* The Radar circle is the fire range of the unit. not totally accurate at this point. I think it's actually a little shorter range then what is depicted.
* Enemy units will fire at you during your turn if they didn't fire the last turn and have moves left. Just like X-Com.
* When a unit is moving, it will stop if it spots an enemy.
* Infentry can capture neutral building.
* Buildings can manufactor more units.
* Your primary resource is oil so capture those building first if you can
* Don't use the mine layer. There's a reason it's free :)
* You win the game if you destroy all the of the enemy units.
* Use the transports and transport choppers as soon as you can!!
Have fun, and give me feedback.
In it's current state works in hot seat mode. It only supports 2 players right now. There is no IA, and the units need a lot of game ballancing. Shows a lot of potential though and I really need to finish it considering how much work I've already put into it. I actually took a 4 month break from it because it was totally burning me out. But I've been thinking about it again, and I think I'm ready to go the distance with it.
Network play is out of order at that moment. I will fix that soon.

Demo: http://www.banished-studios.com/~craig/WarGameDemo.exe
Some notes about playing...
* When moving, the green arrows show how far you can move and still fire.
* The Radar circle is the fire range of the unit. not totally accurate at this point. I think it's actually a little shorter range then what is depicted.
* Enemy units will fire at you during your turn if they didn't fire the last turn and have moves left. Just like X-Com.
* When a unit is moving, it will stop if it spots an enemy.
* Infentry can capture neutral building.
* Buildings can manufactor more units.
* Your primary resource is oil so capture those building first if you can
* Don't use the mine layer. There's a reason it's free :)
* You win the game if you destroy all the of the enemy units.
* Use the transports and transport choppers as soon as you can!!
Have fun, and give me feedback.