Advanced Wars like turn based war game.

Miscellaneous Forums/Blitz Showcase/Advanced Wars like turn based war game.

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Here is a Turn Based war game I've been working on for quite some time. It's Alpha, so play at your own risk. It's actually pretty stable so I don't think you'll run into to much hassle. I'd like to thank Matt from Banished Studios for hosting the web space for me! :)

In it's current state works in hot seat mode. It only supports 2 players right now. There is no IA, and the units need a lot of game ballancing. Shows a lot of potential though and I really need to finish it considering how much work I've already put into it. I actually took a 4 month break from it because it was totally burning me out. But I've been thinking about it again, and I think I'm ready to go the distance with it.

Network play is out of order at that moment. I will fix that soon.



Demo: http://www.banished-studios.com/~craig/WarGameDemo.exe


Some notes about playing...

* When moving, the green arrows show how far you can move and still fire.
* The Radar circle is the fire range of the unit. not totally accurate at this point. I think it's actually a little shorter range then what is depicted.
* Enemy units will fire at you during your turn if they didn't fire the last turn and have moves left. Just like X-Com.
* When a unit is moving, it will stop if it spots an enemy.
* Infentry can capture neutral building.
* Buildings can manufactor more units.
* Your primary resource is oil so capture those building first if you can
* Don't use the mine layer. There's a reason it's free :)
* You win the game if you destroy all the of the enemy units.
* Use the transports and transport choppers as soon as you can!!

Have fun, and give me feedback.