Seamless Texture Generator

Blitz3D Forums/Blitz3D Programming/Seamless Texture Generator

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Eddie:
Here is a copy of it offset 50% on the X axis so you can see the seam.



There is another thread on the product here:
http://www.blitzbasic.com/Community/posts.php?topic=43628#489079

The tool is not actually finished yet.

The main algorithm is done... I used it to generate thos eimages... but I'm still coding the application interface in BlitzPlus, and I still need to code a few algorithmic type things to go with the main seamlessness function.

I'm working to get it finished as quickly as I can, but it's still another week or two from completion.


"How about getting a job? ;)"

Well I could get a part time job in retail or something, but that misses the point of having a real job to earn a real living. Either I start making money with some of my own projects in Blitz, and become truly self employed, or I'll probably end up getting another job in the game industry as a level designer or texture artist and have to move to another state.

I'd rather stay right where I am and have my own semi-successful business making shareware, even if it isn't as lucrative as it would be working for someone else.

And my definition of decent living is making enough money to pay for my car, and insurance, and buy a DVD on occasion. :-)

If I could just sell one copy at $35 per day, that would be more than enough. I'm not really entertaining the idea that I would be moving into an apartment off this. Besides, I like living with my dad. I just want to pull my own weight, and bide my time till I finish a game or two that does make me a good living.

Anyway, I have time enough to finish this, and maybe my tank game, and if those don't make any money I'll probably be looking at a part time job to earn my keep so I can continue to attempt to start my own business. I'll never really be happy working for someone else on their time schedule.