Aha!
When I move the cube down into the water I get more of a reflection behind it! How strange! Maybe it is the vertical position of the cube camera? try moving it down or up the amount you moved the sub up to get a proper looking reflection.
In the function which updates the cube camera...
;position cubemap camera
camoffsety#=(EntityY(maincamera,True)-EntityY(entity,True))
PositionEntity camera,EntityX#(maincamera,True),EntityY#(entity,True)-camoffsety,EntityZ(maincamera,True)
...maybe?
IPete2.
ps it seemed to work better moving this camera up for me. Try half the distance as a compromise...seems to do it here.
When I move the cube down into the water I get more of a reflection behind it! How strange! Maybe it is the vertical position of the cube camera? try moving it down or up the amount you moved the sub up to get a proper looking reflection.
In the function which updates the cube camera...
;position cubemap camera
camoffsety#=(EntityY(maincamera,True)-EntityY(entity,True))
PositionEntity camera,EntityX#(maincamera,True),EntityY#(entity,True)-camoffsety,EntityZ(maincamera,True)
...maybe?
IPete2.
ps it seemed to work better moving this camera up for me. Try half the distance as a compromise...seems to do it here.