@ Mike,
Have you tried extracting the code from Fredbourgs' Roman Baths? It's a couple of functions and works really well.
It may only work for smaller areas though - I don't know.
The Roman Bath code is on the Gile[s] website and it updates in real-time (although it is a small area) - maybe there is a way to adapt it?
...Oh I just thought of a very stupid idea Mike, why don't you move the sub up to that height for the cubemapping update, generate the new cubemap and then put it back down to the place it should be for the renderworld? This way you'd maybe get the right effect even though its a completely crap way of doing it!
@ D - Grafix - very nice sir - thanks for sharing.
IPete2.
Have you tried extracting the code from Fredbourgs' Roman Baths? It's a couple of functions and works really well.
It may only work for smaller areas though - I don't know.
The Roman Bath code is on the Gile[s] website and it updates in real-time (although it is a small area) - maybe there is a way to adapt it?
...Oh I just thought of a very stupid idea Mike, why don't you move the sub up to that height for the cubemapping update, generate the new cubemap and then put it back down to the place it should be for the renderworld? This way you'd maybe get the right effect even though its a completely crap way of doing it!
@ D - Grafix - very nice sir - thanks for sharing.
IPete2.