hahaha... sub leaking oil, good one...
ok, lets see... i tried playing with the amplitude, no luck... still get the oil slick...
... and since my chief engineer says the oil tanks are still full, it must be an underwater oil seepage of some sort...
i'll play around with the code and see if i can figure out what's happening.
again, this is verrry nice... suitable for lakes and ponds... but i really need ocean waves type water...
... something like this
http://home.att.net/~subbase2/MovingShadedWater.wmv
a lil test level i did in a6 using shaders and moving vertices...
i also got one in blitz... without the cubemapping effects... lemme see if i can find it...
[added] couldn't find it so i whipped up another one so you could see what i meant...
http://home.att.net/~subbase2/oceanwaves.wmv
this is running on a 733mhz gGeForce2 machine... but doesn't have the photorealistic cubemapping effects.
--Mike
ok, lets see... i tried playing with the amplitude, no luck... still get the oil slick...
... and since my chief engineer says the oil tanks are still full, it must be an underwater oil seepage of some sort...
i'll play around with the code and see if i can figure out what's happening.
again, this is verrry nice... suitable for lakes and ponds... but i really need ocean waves type water...
... something like this
http://home.att.net/~subbase2/MovingShadedWater.wmv
a lil test level i did in a6 using shaders and moving vertices...
i also got one in blitz... without the cubemapping effects... lemme see if i can find it...
[added] couldn't find it so i whipped up another one so you could see what i meant...
http://home.att.net/~subbase2/oceanwaves.wmv
this is running on a 733mhz gGeForce2 machine... but doesn't have the photorealistic cubemapping effects.
--Mike