Relationship of Normal list to Face List

BlitzMax Forums/BlitzMax OpenGL Programming/Relationship of Normal list to Face List

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Looking at the data, poly 7 uses vertex 15 and poly 12 uses vertex 15. but further down in the normal data poly 7 is indexing to normal data 3 and poly 12 is indexing into normal 5. This is giving you 2 different normal data to the same vertex !!! The latter entry will overwrite the former.

So there is definately a problem with the file, not your calculations