Only solution would perhaps be this OGL - DX fallback thing mentioned here somewhere which bases on Mesa3D ...
This one could perhaps help ... but I haven't tested it so far ...
A true Direct3D driver for Max2D would be better in any case instead of fallback and crossover "emulation"
This one could perhaps help ... but I haven't tested it so far ...
A true Direct3D driver for Max2D would be better in any case instead of fallback and crossover "emulation"