no opengl, fallback to directx?

BlitzMax Forums/BlitzMax Beginners Area/no opengl, fallback to directx?

Only solution would perhaps be this OGL - DX fallback thing mentioned here somewhere which bases on Mesa3D ...

This one could perhaps help ... but I haven't tested it so far ...

A true Direct3D driver for Max2D would be better in any case instead of fallback and crossover "emulation"