yeah... that looks really nice...
similar in technique to the cubed demo code that Rob Cummings put up a while back...
as far as moving vertices around, i've gotten a decent looking ocean (not as pretty as cubemapped, but i can't decide on which one to use seeing as the cubed stuff looks so mirror like, and the ocean just aint like that... well, maybe in the carribean, on a balmy summer evening) and i cap off the simulation rate and fps at 60... both seem to run equally as fast and smooth (although yours looks a lot prettier)...
also...
if i drop one of my subs into the water, it looks fine from ground level...

but if i move the viewpoint up a bit, this is what i see...


the subs shadow seems to stretch towards the horizon...

if the sub is suspended above the water, all looks fine though...
--Mike
similar in technique to the cubed demo code that Rob Cummings put up a while back...
as far as moving vertices around, i've gotten a decent looking ocean (not as pretty as cubemapped, but i can't decide on which one to use seeing as the cubed stuff looks so mirror like, and the ocean just aint like that... well, maybe in the carribean, on a balmy summer evening) and i cap off the simulation rate and fps at 60... both seem to run equally as fast and smooth (although yours looks a lot prettier)...
also...
if i drop one of my subs into the water, it looks fine from ground level...

but if i move the viewpoint up a bit, this is what i see...


the subs shadow seems to stretch towards the horizon...

if the sub is suspended above the water, all looks fine though...
--Mike