What happens if you use z:double instead of z# or z:Float?
Isn't # used to represent a single precision float to remain true with previous versions of Blitz, so using a Double should reduce the problem - although there will still be a limit to what can be stored.
Isn't # used to represent a single precision float to remain true with previous versions of Blitz, so using a Double should reduce the problem - although there will still be a limit to what can be stored.