As I mentioned in an other thread, for such things without vertex deformation, you can use the 3DS or X format. You only need to apply Collision to the children, they will be handled as individual Meshes. Only when you use B3D, blitz will use the Vertex positions of the initial pose.
There may be some Apps other than 3DS Max that are capable of exporting animated 3DS, I only know CharacterFX. Maybe blender or truespace can do this as well, I don't know, any ideas?
There may be some Apps other than 3DS Max that are capable of exporting animated 3DS, I only know CharacterFX. Maybe blender or truespace can do this as well, I don't know, any ideas?