You can't get the pixmap of a buffer as a pixmap is no image anymore.
But you can grab a pixmap of the backbuffer.
OpenGL does not handle backbuffer or surfaces in the way DirectX does, because of this, this buffer stuff does not work.
But you can grab a pixmap of the backbuffer.
OpenGL does not handle backbuffer or surfaces in the way DirectX does, because of this, this buffer stuff does not work.