no opengl, fallback to directx?

BlitzMax Forums/BlitzMax Beginners Area/no opengl, fallback to directx?

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thanks for the info, i'm just a bit concerned about distributing opengl based games to a audience which has no idea about opengl/ directx so installing drivers etc. is a bit a problem for those "casual gamers" (so they think the game is crap when they have 1fps on their new computer) and i'm just looking around for a perfect deployment process where the installer or the games is checking the system first before displaying anything - this idea doesn't seem to be an easy task.