Handling input for a toggled mode

Blitz3D Forums/Blitz3D Beginners Area/Handling input for a toggled mode

@Perturbatio:

MouseHit() seems to do the trick. Cheers mate.

@Malice:

I know I can just use the search feature for "badger" or "sandwich", but I feel you should drop a few more hints about the source of your quotes of the moment. Some people don't have the time to keep up with every single thread y'know ;-)