Okay I have a lead I'm working on.
I've figured out the logic to the apparent randomness at which the slightly transluscent (.85 Alpha) enemies automatically snap out of view.
This appears to be caused when I can see the second enemy...
I set up my experiment so that there were two enemies. Now it appears that the first is invisible as long as I can see the second.
This is pretty wacky, however I did notices something.
If I use a different enemy (one with a different mesh) for my experiment, or if I reload the mesh for the other enemy I can see both at the same time with no problems. This makes me think this may be a bug with my CopyEnemy code in which the copied entity still maintains some link to the original causing these weird glitches...
Any ideas?
I've figured out the logic to the apparent randomness at which the slightly transluscent (.85 Alpha) enemies automatically snap out of view.
This appears to be caused when I can see the second enemy...
I set up my experiment so that there were two enemies. Now it appears that the first is invisible as long as I can see the second.
This is pretty wacky, however I did notices something.
If I use a different enemy (one with a different mesh) for my experiment, or if I reload the mesh for the other enemy I can see both at the same time with no problems. This makes me think this may be a bug with my CopyEnemy code in which the copied entity still maintains some link to the original causing these weird glitches...
Any ideas?