Gah! Its gotten worse.
Now when I have my entities alpha set to .5 they pop in and out of view depending on camera angles. Worse yet it seems these camera angles are random (perhaps based on position not camera angle, I'll have to check). I suspect my problem is linked to this.
However, since I have no HideEntity code or EntityAlpha 0 code that runs for my enemies I can't even see how it is possible that they could come in and out of view like that.
Please, if anyone can help me I beg of you. I'm really stuck here...
Now when I have my entities alpha set to .5 they pop in and out of view depending on camera angles. Worse yet it seems these camera angles are random (perhaps based on position not camera angle, I'll have to check). I suspect my problem is linked to this.
However, since I have no HideEntity code or EntityAlpha 0 code that runs for my enemies I can't even see how it is possible that they could come in and out of view like that.
Please, if anyone can help me I beg of you. I'm really stuck here...