3DPathfinding editor for TECNO (need hard testing)

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Trust me guys,
my intention is not building the next doom (obvious that
I can't, isn't it?
Also, I have made some test of bumps in my levels and
I don't really like them so much, since my levels are
not looking for a 100% photorealistic look, and sometimes they don't feel so good in such scenes,
and as I said, they are also a pain to implement (at least for me),
so ... what the hell ... I prefer
to concentrate a little bit more in gameplay ...
... and not a gameplay that is going to blow you away... but at least a little different methods to jump from level 1 to level 2 to level 3... :)