Does Blitz3d support dds textures already??. I thought I saw some of 'swifts' code loading in .dds files?? could be wrong tho?
The whole of the code is written in c++ including generating the opengl texture, then the texture memory address is return into BlitzMax, and, well, as BMax uses opengl, it all comes together rather nicely ;)
I will try do it next. Just having some time-out to code a demo effect in B3D.
Regards
The whole of the code is written in c++ including generating the opengl texture, then the texture memory address is return into BlitzMax, and, well, as BMax uses opengl, it all comes together rather nicely ;)
I will try do it next. Just having some time-out to code a demo effect in B3D.
Regards