Debugging Fun!

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So what do you suggest I do?

I'm a little confused at what you believe I've done wrong. The PaintEntity command applies the brush to ...Glagar/HandleNum. The HandleNum is a pointer to the entity so I don't see what the problem is with that...
Is there something wrong with my doing this?

I was doing a bit of testing by changing the alpha levels of the enemies (I figure if there are multiple enemies being drawn, an alpha level change will quickly point out that there is more being drawn then should be). Hopefully this will lead me to a solution.

Debugging is never fun...