I tried to implement some kind of bumpmapping some time ago, but I found it was too much work to do ... :(
Also, a good bump effect is only visible when you have lights >moving< around, so I would also have to think about that.
So,
I ended up doing static lighting with lightmaps, and in some dark rooms I set the ambient light to cero and use directX lights (they don't look so bad you know :)
Also, a good bump effect is only visible when you have lights >moving< around, so I would also have to think about that.
So,
I ended up doing static lighting with lightmaps, and in some dark rooms I set the ambient light to cero and use directX lights (they don't look so bad you know :)