The only paintentity I can see in the above code has been commented out. Anyway as Glagar is essentially a hierarchy painting just the top level of that hierarchy is a bit suspect, as it will contain as many brushes as there are surfaces for each entity in the hierarchy, so maybe that is why you are not doing it like that. I guess I am missing something. The brush system in blitz can be a bit of nightmare, what with entity brushes and surface brushes on the actual mesh and of course the fact that exactly how they interact is not documented.