Actually, the potential of this problem is quite scary.
So it would seem that Blitz only keeps the original shape for collision calculations?
The ramifications of this for anything more than a shoot-em-up are quite significant.
I hate the idea of Blitz coders have to crowbar new methods into their games, where in fact Blitz should already be taking care of this.
In the future I will also need opening chests, opening doors etc, and did intend to use bones. If I now have to attach a pivot and specify no. of degrees, which axis rotation, how long for etc, then uurrgghh.
So it would seem that Blitz only keeps the original shape for collision calculations?
The ramifications of this for anything more than a shoot-em-up are quite significant.
I hate the idea of Blitz coders have to crowbar new methods into their games, where in fact Blitz should already be taking care of this.
In the future I will also need opening chests, opening doors etc, and did intend to use bones. If I now have to attach a pivot and specify no. of degrees, which axis rotation, how long for etc, then uurrgghh.