Animation and collision

Blitz3D Forums/Blitz3D Programming/Animation and collision

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Actually, the potential of this problem is quite scary.

So it would seem that Blitz only keeps the original shape for collision calculations?

The ramifications of this for anything more than a shoot-em-up are quite significant.
I hate the idea of Blitz coders have to crowbar new methods into their games, where in fact Blitz should already be taking care of this.

In the future I will also need opening chests, opening doors etc, and did intend to use bones. If I now have to attach a pivot and specify no. of degrees, which axis rotation, how long for etc, then uurrgghh.