Tokamak Physics Thread 5

Blitz3D Forums/Blitz3D Userlibs/Tokamak Physics Thread 5

oops..forgot that line. its:

TOKRB_GravityEnable(maprb,False)


And im running this every loop:

Text 0,150,TOKRB_GetX(maprb)+" "+TOKRB_GetY(maprb)+" "+TOKRB_GetZ(maprb)


for both the maprb and the players rb, and the map rb stays at 0,0,0 , and the player begins at 0,100,0 and descends through the box. When it gets to 0,0,0, the player and the map rb are thrown off a bit..their x and z move, and the maps y moves a bit.