most essentially:
* cylinder and box to trimesh resolved
* a countcollisions() sort of thing similar to blitz where the body or geom of my choice will return the collisions with other geometries... I say geometries because you can have collisions with geom without a body (for the level or trimesh etc)... for immovable things.
* some way of setting the bounce, mass and friction on a per-object basis
For example, a snooker ball will bounce off a cushion differently from bouncing off another ball.
You also need to know when things collide to play sound effects, incur damage and so forth. ODE is fairly useless at the moment for anything but a tech sim.
* cylinder and box to trimesh resolved
* a countcollisions() sort of thing similar to blitz where the body or geom of my choice will return the collisions with other geometries... I say geometries because you can have collisions with geom without a body (for the level or trimesh etc)... for immovable things.
* some way of setting the bounce, mass and friction on a per-object basis
For example, a snooker ball will bounce off a cushion differently from bouncing off another ball.
You also need to know when things collide to play sound effects, incur damage and so forth. ODE is fairly useless at the moment for anything but a tech sim.